Saturday, November 9, 2013

Pumpkin Sculpting

I decided to try my hand at pumpkin sculpture this year. This took me about 3 hours. I used a $7 set of carving tools from It was a lot of fun and I think I am going to try again next year. Maybe I will eventually be as good as Ray Villafane.

Saturday, March 17, 2012


This was a stream of consciousness sculpt. This was what happened when I just started in ZBrush with a sphere and sculpted with Dynamesh. It was much like doodling but with more advanced tools. It is very fun to work this way, and the work that results always surprises and enlightens me.

Saturday, March 3, 2012

Shark Head Muscle Man ZBrush Sculpture

I created this using the new Dynamesh feature in ZBrush 4r2. It was incredibly easy to go from a stock mannequin to a highly detailed mesh without having to worry about topology. The only downside that I can see is that you are forced to work at high density and sacrifice your lower subdivision levels. This leaves your work farely useless for animation purposes, external rendering or even posing your model in ZBrush. However, if your intent is to just create static sculpture in ZBrush, this is a great way to focus purely on the art and not have to worry about the technical hurdles of 3D modeling.

Saturday, December 10, 2011


I recently visited the Musée Méchanique in San Francisco. This is an arcade/museum with arcade games ranging from the modern era all the way back to the 1800's. It was really interesting to observe all of these machines. As a game developer, it is easy to forget that the evolution of digital gaming owes a lot to the mechanized era. I also think there are a lot of cool aspects to these old machines that could be brought back into games.

Sunday, January 16, 2011


I made this dragon in my spare time to help keep my ZBrush skills polished. I tried to imagine how the T-Rex would evolve to live in the mountains/caves. This is what I came up with.

Friday, December 24, 2010

Vasquez Rocks

I recently visited the amazing Vasquez Rocks. I have wanted to check this place out ever since I moved to California, as it is featured in so many TV shows and movies. These diagonal jutting rock formations were formed by the San Andreas Fault. The usage of this location as a backdrop for so many Sci-Fi projects has firmly cemented it into the collective imagination as "what alien worlds look like."

I made some interesting observations while taking in these views. One of the most striking things I noticed was just how much reflected color there was in the rocks. Where surfaces were in cast shadow, and angled toward the sky, there was a very pronounced blue tone. This is something I wouldn't usually think about if I was painting a scene of this nature.

While standing on top of the rocks, I was amazed at just how extreme the atmospheric perspective was in the distant hills.

It was a fun trip to a very visually interesting place, and I recommend this location for artists and Star Trek fanatics alike!

Saturday, October 2, 2010

55-250mm Lens at OC Japan Fair

I recently purchased my first zoom lens, the EFS 55-250mm f/4-5.6 IS from Canon. This was one of the greatest purchases I have ever made. It has allowed me to see and capture things that I previously would have been unaware of.

I had the opportunity to use the OC Japan Fair as the photographic testing grounds. There was an awesome fashion show at the fair featuring designs by 2WJD founder Shiho Oribe. I enjoy going to fashion shows to get inspirations for character outfits for my concept art. Check out the gallery below to see the photos that I took there using my new lens.